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Red muzzle flash png
Red muzzle flash png






  1. Red muzzle flash png how to#
  2. Red muzzle flash png movie#

(makes visible 2 sides of the same plane + transparency) select Mat_MuzzleFlash and in Inspector, from Shader- select Particles- Additive. (drag texture.png from Project window and drop into Albedo square) select Mat_MuzzleFlash and in Inspector, add texture.png to the Albedo property. In Project- Create- Material (name it Mat_MuzzleFlash) I have open: Project(window),Hierarcy(window),Inspector(window) + Scene(window), Game(window).Īdd 3d Gun Mesh (can be a simple cube too) (name it Gun) -it will act as a parent folder (1 parent)Ĭreate empty: Hierarcy- Create- Create Empty (name it MuzzleLocation) -as childĬreate a plane: Hierarcy- Create- 3d Object- Plane (name it MuzzleFlash) - (move it to Project)as prefab ! (delete from Hierarcy)Ĭreate script: Project- Create- c# Script (name it script_Destroy_MuzzleFlash)Ĭreate script: Project- Create- c# Script (name it script_Initialize_MuzzleFlash) Only if you follow every step and dont do anything around, you are safe from bugs.

Red muzzle flash png how to#

Here is how to make a tutorial (q12 version): Indeed, is a bit complicated to explain something in unity environment. Good call from you to share your project - well done!!! -It helped! Ok? Still,not mad on me,right? Keep the good work, my friend. If you choose to help around, learn to do it right. Really, this is a marathon, not a sprint.

Red muzzle flash png movie#

I don't know, use your good intuition if the end movie result is good enough. (Remake from scratch the entire project after your steps! - it shouldn't take you more than 10min - if buggy) (I really like your voice - it's very soft and peaceful) Make another tutorial from 1-2minutes long !!! (in my opinion this type of tutorial should not extend over 30s) Make it clear like the water in the river Kay from the mountain Voo. Again, very easy I become frustrated and annoyed. There is something you missed mentioning in this tutorial, and when I try to replicate your steps it didn't work. I'll be glad to help, but you may want to bone up on some of this stuff before going any further.ĭUuuuuDE, Thank you from my heart for the time and effort you took to make this wonderful tutorial!ĭo you know how to make a tutorial? Simple, concise and to the point? I understand you probably are not a pro, but you can imitate one these days very easy - for example look on the official unity tutorials how are made. The unity tutorials are a great place to start, but here is another resource: I would highly recommend following some you tube tutorials to get familiar with this medium. And no offence intended but judging by your questions I am thinking that you are very new to this. From there you can assign that prefab to your script. Drag and drop that object from your hierarchy into your project, that action creates a prefab. You should now have an object in your scene that looks like your muzzle flash on two sides. Texture the planes with a material in unity that has your flash texture. Bring that object into unity and drop it in your scene. Group those two items and export the group. Sufficient, duplicate that, flip it around 180 so that there are two planes facing out (BTW two sides because unity always uses back face culling). Just a simple square, 4 sided plane with be Create a plane not in unity because unity creates planes with a ton of unnecessary geometry. I'm assuming this is a 3D game but anyway. So what you will want to do is create a 2 sided plane.

red muzzle flash png

This was a awesome frustrating experience. Not a human animation, or a tank animation, just a simple little tiny muzleflash. I show you how I did it and is NOT WORKING!!!! When I move the red line to play the frames, the muzzleflash stay open, and in the end is off. I added 2 Keyframes! #1 is enabled from mesh rendere checkbox, #2 is disabled. Inside Animation window select: Add Property - Mesh Renderer - Enabledĭouble click inside track to add keyframes.

red muzzle flash png

I open: Main menu- Window - Animation window. I created a simple plan, position it in front of the gun, I added component "Animator"(not animation!) to the plan. It is extremely complicated with the Animator window or the new upgraded functions in the later version of Unity. How do I animate a muzzle flash for a gun shot?








Red muzzle flash png